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Fan Zhang
Current Position:
Research assistant (Ph.D. student)
Industry:
Education
Personal Summary:
I am aiming at Graphics Programmer/Researcher/Desiner, or relevant positions.

I am now a PhD candidate at Dept. of Computer Science & Engineering, The Chinese University of Hong Kong, and expected to graduate in September 2007.

My interests include (but not limited to)
. Developing novel rendering algorithms in computer graphics
. GPU-accelerated rendering techniques for next generation video games
. Shader-based synthesization of special rendering effects in video games and movies
. Real-time and realistic shadow rendering for complex and dynamic scenes
. ... (refer to my resume for details)

I am experienced with the following computer skills:
. Experienced with C/C++, Visual Basic in various environments and IDEs
. Experienced with Microsoft DirectX SDK, NVidia SDK, ATI SDK, DirectX, OpenGL
. Experienced with Shader programming using HLSL, Cg and GLSL
. Experienced with 3D graphic architecture and GPU System architecture
. ... (refer to my resume for details)...
View Fan Zhang's full Monster Digital Profile to see the following:

  • Fan's previous work experience
  • Fan's educational background
  • A personal summary by Fan
  • Fan's awards and accolades
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  • About Fan's interests and hobbies
Tags:
Computer Graphics Game Development GPU-based Rendering Shader Programming C and C++ Programming DirectX and OpenGL
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